(feature) add anisotropic meshing to LearnerND
like this:
from this source
Still need to figure out whether de stretching should depend on the derivative or the second derivative
like this:
from this source
Still need to figure out whether de stretching should depend on the derivative or the second derivative
Nice idea!
I think its the derivative: imagine plotting a flat plane at an angle. To get the same triangles at different tilt angles we need to stretch differently, but in all cases the second derivative is 0
Nice reference. I have thought about particle-based methods, but decided in favor of triangulation because I thought it is simpler when we don't have a luxury of being able to query the function at will.
With having the triangulation we should be able to do just that using the transform
argument to the triangulation.
I agree that particle based solutions are not very useful for adaptive. I just figured this image to be a perfect example of what we want to achieve.
added LearnerND label
mentioned in merge request !90